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Lines Matching refs:getInputValue

336 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
338 template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& e… in getInputValue() function
339 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalCont… in getInputValue() function
340 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalCont… in getInputValue() function
341 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalCont… in getInputValue() function
342 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalCont… in getInputValue() function
343 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalCont… in getInputValue() function
344 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalCont… in getInputValue() function
346 template <> inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& … in getInputValue() function
347 template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalCon… in getInputValue() function
348 template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalCon… in getInputValue() function
349 template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalCon… in getInputValue() function
351 template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalCon… in getInputValue() function
360 template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalCon… in getInputValue() function
370 template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalCon… in getInputValue() function
454 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) + getInputValue in evaluate()
463 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) - getInputValue in evaluate()
472 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) * getInputValue in evaluate()
481 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) / getInputValue in evaluate()
490 …tx.color.xyz() = reduceToVec3(matrixCompMult(getInputValue<In0Type, In0DataType>(evalCtx, 0), getI… in evaluate()
499 evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0)); in evaluate()
508 evalCtx.color.xyz() = reduceToVec3(negate(getInputValue<In0Type, In0DataType>(evalCtx, 0))); in evaluate()
518 ….xyz() = reduceToVec3(increment(getInputValue<In0Type, In0DataType>(evalCtx, 0))) + reduceToVec3(i… in evaluate()
528 ….xyz() = reduceToVec3(decrement(getInputValue<In0Type, In0DataType>(evalCtx, 0))) + reduceToVec3(d… in evaluate()
538 …alCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0)) + reduceToVec3(i… in evaluate()
548 …alCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0)) + reduceToVec3(d… in evaluate()
557 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) + getInputValue in evaluate()
566 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) - getInputValue in evaluate()
575 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) * getInputValue in evaluate()
584 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) / getInputValue in evaluate()