Lines Matching refs:m_in0
752 ShaderInput m_in0; member in deqp::gles2::Functional::ShaderMatrixCase
759 , m_in0 (in0) in ShaderMatrixCase()
775 bool isInDynMat0 = isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC; in init()
780 Precision resultPrec = m_in0.precision; in init()
791 if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()
793 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init()
794 resultType = m_in0.dataType; in init()
799 resultType = m_in0.dataType; in init()
803 int matNdx = isDataTypeMatrix(m_in0.dataType) ? 0 : 1; in init()
804 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init()
805 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in init()
826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in init()
1053 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()