Lines Matching refs:matIn
1168 ShaderInput matIn (inputType, matType, precision); in init() local
1174 …se(m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, tru… in init()
1175 …e(m_context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, fal… in init()
1184 …me + getDataTypeName(vecType) + "_vertex").c_str(), "Matrix-vector case", matIn, vecIn, op, true)); in init()
1185 … + getDataTypeName(vecType) + "_fragment").c_str(), "Matrix-vector case", matIn, vecIn, op, false)… in init()
1189 …xCase(m_context, (vecMatName + "_vertex").c_str(), "Vector-matrix case", vecIn, matIn, op, true)); in init()
1190 …ase(m_context, (vecMatName + "_fragment").c_str(), "Vector-matrix case", vecIn, matIn, op, false)); in init()
1197 …ext, (baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, t… in init()
1198 …xt, (baseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, f… in init()
1205 …haderMatrixCase(m_context, (baseName + "vertex").c_str(), "Matrix case", matIn, voidInput, op, tr… in init()
1206 …aderMatrixCase(m_context, (baseName + "fragment").c_str(), "Matrix case", matIn, voidInput, op, fa… in init()
1212 …Case(m_context, (baseName + "vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, t… in init()
1213 …ase(m_context, (baseName + "fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, f… in init()