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Lines Matching refs:reduceToVec3

383 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); }  in reduceToVec3()  function
384 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } in reduceToVec3() function
385 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), val… in reduceToVec3() function
386 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1),… in reduceToVec3() function
387 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColum… in reduceToVec3() function
388 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) +… in reduceToVec3() function
454 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) + getInputValue… in evaluate()
463 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) - getInputValue… in evaluate()
472 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) * getInputValue… in evaluate()
481 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) / getInputValue… in evaluate()
490 …evalCtx.color.xyz() = reduceToVec3(matrixCompMult(getInputValue<In0Type, In0DataType>(evalCtx, 0),… in evaluate()
499 evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0)); in evaluate()
508 evalCtx.color.xyz() = reduceToVec3(negate(getInputValue<In0Type, In0DataType>(evalCtx, 0))); in evaluate()
518 …evalCtx.color.xyz() = reduceToVec3(increment(getInputValue<In0Type, In0DataType>(evalCtx, 0))) + r… in evaluate()
528 …evalCtx.color.xyz() = reduceToVec3(decrement(getInputValue<In0Type, In0DataType>(evalCtx, 0))) + r… in evaluate()
538 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0)) + reduceToVec3 in evaluate()
548 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0)) + reduceToVec3 in evaluate()
557 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) + getInputValue… in evaluate()
566 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) - getInputValue… in evaluate()
575 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) * getInputValue… in evaluate()
584 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) / getInputValue… in evaluate()