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Lines Matching refs:levelNdx

166 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
169 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
174 m_texture->getRefTexture().allocLevel(levelNdx); in init()
175 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); in init()
518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
521 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
537 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
538 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(co… in init()
857 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
859 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate()
860 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate()
861 …port (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx); in iterate()
866 resultTexture.allocLevel(levelNdx); in iterate()
867 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx)); in iterate()
1004 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
1006 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate()
1007 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate()
1011 …rTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); in iterate()
1019 resultTexture.allocLevel(face, levelNdx); in iterate()
1020 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face)); in iterate()