Lines Matching refs:programGL
867 … (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
869 … (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
873 …void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ran…
1251 …mReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) in getActiveUniforms() argument
1259 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
1261 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength)); in getActiveUniforms()
1271 …GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &repo… in getActiveUniforms()
1347 … (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) in getUniforms() argument
1356 const int location = glGetUniformLocation(programGL, queryName.c_str()); in getUniforms()
1380 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1382 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1387 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1393 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1401 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit)); in getUniforms()
1469 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ra… in assignUniforms() argument
1494 const int location = glGetUniformLocation(programGL, queryName.c_str()); in assignUniforms()
1781 const deUint32 programGL = program.getProgram(); in test() local
1786 …st bool success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL); in test()
1924 const deUint32 programGL = program.getProgram(); in test() local
1930 assignUniforms(basicUniforms, programGL, rnd); in test()
2003 const deUint32 programGL = program.getProgram(); in test() local
2021 …PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetAc… in test()
2028 …PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults… in test()
2039 assignUniforms(basicUniforms, programGL, rnd); in test()
2043 …PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform va… in test()