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Lines Matching refs:Vec2

46 using tcu::Vec2;
109 static inline Vec2 safe2DTexCoords (const Vec2& raw, const IVec2& textureSize) in safe2DTexCoords()
111 return safeCoords(raw, textureSize, Vec2(0.5f)); in safe2DTexCoords()
149 Vec2 scale;
150 Vec2 bias;
152 TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_) : scale(scale_), bias(bias_) {} in TexTypeCoordParams()
158 Vec2 scale;
159 Vec2 bias;
162 …TexTypeCoordParams (const Vec2& scale_, const Vec2& bias_, tcu::CubeFace face_) : scale(scale_), b… in TexTypeCoordParams()
197 …const float* getPositionPtr (void) const { DE_STATIC_ASSERT(sizeof(Vec2) == 2*sizeof(float)); … in getPositionPtr()
205 vector<Vec2> m_positions;
247 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; in PosTexCoordQuadGrid()
252 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid()
281Vec2 rawCoord = Vec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + … in initializeTexCoords()
305 …const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSi… in initializeTexCoords()
306 …const Vec2 safeFaceCoord = useSafeTexCoords ? safe2DTexCoords(rawFaceCoord, textureSize) : rawFace… in initializeTexCoords()
359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
404 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
542 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx)… in calculateLod()
545 const Vec2 srcSize = Vec2((float)refTexture.getWidth(), (float)refTexture.getHeight()); in calculateLod()
546 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
578 const Vec2 texMinScale (+1.8f, +1.8f); in iterate()
579 const Vec2 texMinOffset (-0.3f, -0.2f); in iterate()
580 const Vec2 texMagScale (+0.3f, +0.3f); in iterate()
581 const Vec2 texMagOffset (+0.9f, +0.8f); in iterate()
591 const Vec2 texCoordScale; in iterate()
592 const Vec2 texCoordOffset; in iterate()
593 …Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoo… in iterate()
707 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const;
869 float VertexCubeTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNd… in calculateLod()
872 const Vec2 srcSize = Vec2((float)refTexture.getSize(), (float)refTexture.getSize()); in calculateLod()
873 const Vec2 sizeRatio = texScale*srcSize / dstSize; in calculateLod()
905 const Vec2 texMinScale (1.0f, 1.0f); in iterate()
906 const Vec2 texMinOffset (0.0f, 0.0f); in iterate()
907 const Vec2 texMagScale (0.3f, 0.3f); in iterate()
908 const Vec2 texMagOffset (0.5f, 0.3f); in iterate()
932 const Vec2 texCoordScale; in iterate()
933 const Vec2 texCoordOffset; in iterate()
934 …Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoo… in iterate()