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Lines Matching refs:bindBuffer

360 			gl.bindBuffer(GL_ARRAY_BUFFER, buffer);  in createArrayBuffers()
362 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
374 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
376 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
391 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
393 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
409 gl.bindBuffer(GL_ARRAY_BUFFER, buffer); in createArrayBuffers()
411 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in createArrayBuffers()
433 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer()
435 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer()
445 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer()
447 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer()
459 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer()
461 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer()
471 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); in createIndexBuffer()
473 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in createIndexBuffer()
596 gl.bindBuffer(GL_ARRAY_BUFFER, m_unbatchedStaticBuffers[attribNdx]); in renderUnbatched()
598 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in renderUnbatched()
614 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_unbatchedStaticIndexBuffer); in renderUnbatched()
628 gl.bindBuffer(GL_ARRAY_BUFFER, m_unbatchedDynamicBuffers[attribNdx][drawNdx]); in renderUnbatched()
630 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in renderUnbatched()
642 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_unbatchedDynamicIndexBuffers[drawNdx]); in renderUnbatched()
644 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in renderUnbatched()
667 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in renderUnbatched()
702 gl.bindBuffer(GL_ARRAY_BUFFER, m_batchedStaticBuffers[attribNdx]); in renderBatched()
704 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in renderBatched()
720 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_batchedStaticIndexBuffer); in renderBatched()
732 gl.bindBuffer(GL_ARRAY_BUFFER, m_batchedDynamicBuffers[attribute]); in renderBatched()
734 gl.bindBuffer(GL_ARRAY_BUFFER, 0); in renderBatched()
746 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_batchedDynamicIndexBuffer); in renderBatched()
748 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in renderBatched()
770 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in renderBatched()