Lines Matching refs:LOG_TIME
2098 #define LOG_TIME(NAME, DESC, DATA) log << TestLog::Float(statNamePrefix + (NAME) + singular, singul… in iterate() macro
2101 LOG_TIME("ShaderSourceSetTime", "shader source set time", sourceSetTimes); in iterate()
2102 LOG_TIME("VertexShaderCompileTime", "vertex shader compile time", vertexCompileTimes); in iterate()
2103 LOG_TIME("FragmentShaderCompileTime", "fragment shader compile time", fragmentCompileTimes); in iterate()
2104 LOG_TIME("ProgramLinkTime", "program link time", programLinkTimes); in iterate()
2105 LOG_TIME("FirstShaderInputSetTime", "first shader input set time", firstInputSetTimes); in iterate()
2106 LOG_TIME("FirstDrawTime", "first draw time", firstDrawTimes); in iterate()
2107 LOG_TIME("SecondShaderInputSetTime", "second shader input set time", secondInputTimes); in iterate()
2108 LOG_TIME("SecondDrawTime", "second draw time", secondDrawTimes); in iterate()
2110 #undef LOG_TIME in iterate()
2624 #define LOG_TIME(NAME, DESC, DATA) log << TestLog::Float(statNamePrefix + (NAME) + singular, singul… in iterate() macro
2627 LOG_TIME("ShaderSourceSetTime", "shader source set time", sourceSetTimes); in iterate()
2628 LOG_TIME("VertexShaderCompileTime", "vertex shader compile time", vertexCompileTimes); in iterate()
2629 LOG_TIME("FragmentShaderCompileTime", "fragment shader compile time", fragmentCompileTimes); in iterate()
2631 #undef LOG_TIME in iterate()