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Lines Matching refs:ShaderCompilerCase

359 class ShaderCompilerCase : public TestCase  class
395ShaderCompilerCase (Context& context, const char* name, const char* description, int caseID, bool…
396 ~ShaderCompilerCase (void);
499 class ShaderCompilerLightCase : public ShaderCompilerCase
518 class ShaderCompilerTextureCase : public ShaderCompilerCase
537 class ShaderCompilerLoopCase : public ShaderCompilerCase
553 class ShaderCompilerOperCase : public ShaderCompilerCase
568 class ShaderCompilerMandelbrotCase : public ShaderCompilerCase
1034 static vector<ShaderCompilerCase::AttribSpec> lightShaderAttributes (const string& nameSpecializati… in lightShaderAttributes()
1036 vector<ShaderCompilerCase::AttribSpec> result; in lightShaderAttributes()
1038 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization, in lightShaderAttributes()
1044 result.push_back(ShaderCompilerCase::AttribSpec("a_normal" + nameSpecialization, in lightShaderAttributes()
1050 result.push_back(ShaderCompilerCase::AttribSpec("a_texCoord0" + nameSpecialization, in lightShaderAttributes()
1060 static vector<ShaderCompilerCase::UniformSpec> lightShaderUniforms (const string& nameSpecializatio… in lightShaderUniforms()
1062 vector<ShaderCompilerCase::UniformSpec> result; in lightShaderUniforms()
1064 result.push_back(ShaderCompilerCase::UniformSpec("u_material_ambientColor" + nameSpecialization, in lightShaderUniforms()
1065 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms()
1068 result.push_back(ShaderCompilerCase::UniformSpec("u_material_diffuseColor" + nameSpecialization, in lightShaderUniforms()
1069 ShaderCompilerCase:: UniformSpec::TYPE_VEC4, in lightShaderUniforms()
1072 result.push_back(ShaderCompilerCase::UniformSpec("u_material_emissiveColor" + nameSpecialization, in lightShaderUniforms()
1073 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms()
1076 result.push_back(ShaderCompilerCase::UniformSpec("u_material_specularColor" + nameSpecialization, in lightShaderUniforms()
1077 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms()
1080 result.push_back(ShaderCompilerCase::UniformSpec("u_material_shininess" + nameSpecialization, in lightShaderUniforms()
1081 ShaderCompilerCase::UniformSpec::TYPE_FLOAT, in lightShaderUniforms()
1088 …result.push_back(ShaderCompilerCase::UniformSpec("u_light" + ndxStr + "_color" + nameSpecializatio… in lightShaderUniforms()
1089 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms()
1092 …result.push_back(ShaderCompilerCase::UniformSpec("u_light" + ndxStr + "_direction" + nameSpecializ… in lightShaderUniforms()
1093 ShaderCompilerCase::UniformSpec::TYPE_VEC3, in lightShaderUniforms()
1098 …result.push_back(ShaderCompilerCase::UniformSpec("u_light" + ndxStr + "_position" + nameSpecializa… in lightShaderUniforms()
1099 ShaderCompilerCase::UniformSpec::TYPE_VEC4, in lightShaderUniforms()
1102 …result.push_back(ShaderCompilerCase::UniformSpec("u_light" + ndxStr + "_constantAttenuation" + nam… in lightShaderUniforms()
1103 ShaderCompilerCase::UniformSpec::TYPE_FLOAT, in lightShaderUniforms()
1106 …result.push_back(ShaderCompilerCase::UniformSpec("u_light" + ndxStr + "_linearAttenuation" + nameS… in lightShaderUniforms()
1107 ShaderCompilerCase::UniformSpec::TYPE_FLOAT, in lightShaderUniforms()
1110 …result.push_back(ShaderCompilerCase::UniformSpec("u_light" + ndxStr + "_quadraticAttenuation" + na… in lightShaderUniforms()
1111 ShaderCompilerCase::UniformSpec::TYPE_FLOAT, in lightShaderUniforms()
1116 result.push_back(ShaderCompilerCase::UniformSpec("u_mvpMatrix" + nameSpecialization, in lightShaderUniforms()
1117 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms()
1120 result.push_back(ShaderCompilerCase::UniformSpec("u_modelViewMatrix" + nameSpecialization, in lightShaderUniforms()
1121 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms()
1124 result.push_back(ShaderCompilerCase::UniformSpec("u_normalMatrix" + nameSpecialization, in lightShaderUniforms()
1125 ShaderCompilerCase::UniformSpec::TYPE_MAT3, in lightShaderUniforms()
1128 result.push_back(ShaderCompilerCase::UniformSpec("u_texCoordMatrix0" + nameSpecialization, in lightShaderUniforms()
1129 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in lightShaderUniforms()
1132 result.push_back(ShaderCompilerCase::UniformSpec("u_sampler0" + nameSpecialization, in lightShaderUniforms()
1133 ShaderCompilerCase::UniformSpec::TYPE_TEXTURE_UNIT, in lightShaderUniforms()
1266 static vector<ShaderCompilerCase::AttribSpec> loopShaderAttributes (const string& nameSpecializatio… in loopShaderAttributes()
1268 vector<ShaderCompilerCase::AttribSpec> result; in loopShaderAttributes()
1270 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization, in loopShaderAttributes()
1276 result.push_back(ShaderCompilerCase::AttribSpec("a_value" + nameSpecialization, in loopShaderAttributes()
1283 result.push_back(ShaderCompilerCase::AttribSpec("a_loopBound" + nameSpecialization, in loopShaderAttributes()
1292 static vector<ShaderCompilerCase::UniformSpec> loopShaderUniforms (const string& nameSpecialization… in loopShaderUniforms()
1294 vector<ShaderCompilerCase::UniformSpec> result; in loopShaderUniforms()
1297 result.push_back(ShaderCompilerCase::UniformSpec("u_loopBound" + nameSpecialization, in loopShaderUniforms()
1298 ShaderCompilerCase::UniformSpec::TYPE_FLOAT, in loopShaderUniforms()
1305 static vector<ShaderCompilerCase::AttribSpec> singleValueShaderAttributes (const string& nameSpecia… in singleValueShaderAttributes()
1307 vector<ShaderCompilerCase::AttribSpec> result; in singleValueShaderAttributes()
1309 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization, in singleValueShaderAttributes()
1315 result.push_back(ShaderCompilerCase::AttribSpec("a_value" + nameSpecialization, in singleValueShaderAttributes()
1517 static vector<ShaderCompilerCase::AttribSpec> textureLookupShaderAttributes (const string& nameSpec… in textureLookupShaderAttributes()
1519 vector<ShaderCompilerCase::AttribSpec> result; in textureLookupShaderAttributes()
1521 result.push_back(ShaderCompilerCase::AttribSpec("a_position" + nameSpecialization, in textureLookupShaderAttributes()
1527 result.push_back(ShaderCompilerCase::AttribSpec("a_coords" + nameSpecialization, in textureLookupShaderAttributes()
1534 result.push_back(ShaderCompilerCase::AttribSpec("a_condition" + nameSpecialization, in textureLookupShaderAttributes()
1541 static vector<ShaderCompilerCase::UniformSpec> textureLookupShaderUniforms (const string& nameSpeci… in textureLookupShaderUniforms()
1543 vector<ShaderCompilerCase::UniformSpec> result; in textureLookupShaderUniforms()
1546 …result.push_back(ShaderCompilerCase::UniformSpec("u_sampler" + de::toString(i) + nameSpecializatio… in textureLookupShaderUniforms()
1547 ShaderCompilerCase::UniformSpec::TYPE_TEXTURE_UNIT, in textureLookupShaderUniforms()
1551 result.push_back(ShaderCompilerCase::UniformSpec("u_condition" + nameSpecialization, in textureLookupShaderUniforms()
1552 ShaderCompilerCase::UniformSpec::TYPE_FLOAT, in textureLookupShaderUniforms()
1620 static vector<ShaderCompilerCase::AttribSpec> mandelbrotShaderAttributes (const string& nameSpecial… in mandelbrotShaderAttributes()
1622 vector<ShaderCompilerCase::AttribSpec> result; in mandelbrotShaderAttributes()
1624 result.push_back(ShaderCompilerCase::AttribSpec("a_vertex" + nameSpecialization, in mandelbrotShaderAttributes()
1630 result.push_back(ShaderCompilerCase::AttribSpec("a_coord" + nameSpecialization, in mandelbrotShaderAttributes()
1639 static vector<ShaderCompilerCase::UniformSpec> mandelbrotShaderUniforms (const string& nameSpeciali… in mandelbrotShaderUniforms()
1641 vector<ShaderCompilerCase::UniformSpec> result; in mandelbrotShaderUniforms()
1643 result.push_back(ShaderCompilerCase::UniformSpec("u_mvp" + nameSpecialization, in mandelbrotShaderUniforms()
1644 ShaderCompilerCase::UniformSpec::TYPE_MAT4, in mandelbrotShaderUniforms()
1650 ShaderCompilerCase::ShaderCompilerCase (Context& context, const char* name, const char* description… in ShaderCompilerCase() function in deqp::gles2::Performance::ShaderCompilerCase
1663 ShaderCompilerCase::~ShaderCompilerCase (void) in ~ShaderCompilerCase()
1667 deUint32 ShaderCompilerCase::getSpecializationID (int measurementNdx) const in getSpecializationID()
1675 void ShaderCompilerCase::init (void) in init()
1686 ShaderCompilerCase::ShadersAndProgram ShaderCompilerCase::createShadersAndProgram (void) const in createShadersAndProgram()
1701 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramC… in setShaderSources()
1710 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader()
1719 bool ShaderCompilerCase::linkAndUseProgram (deUint32 program) const in linkAndUseProgram()
1733 void ShaderCompilerCase::setShaderInputs (deUint32 program, const ProgramContext& progCtx) const in setShaderInputs()
1774 void ShaderCompilerCase::draw (void) const in draw()
1792 void ShaderCompilerCase::cleanup (const ShadersAndProgram& shadersAndProgram, const ProgramContext&… in cleanup()
1814 void ShaderCompilerCase::logProgramData (const BuildInfo& buildInfo, const ProgramContext& progCtx)… in logProgramData()
1822 ShaderCompilerCase::Logs ShaderCompilerCase::getLogs (const ShadersAndProgram& shadersAndProgram) c… in getLogs()
1834 bool ShaderCompilerCase::goodEnoughMeasurements (const vector<Measurement>& measurements) const in goodEnoughMeasurements()
1852 ShaderCompilerCase::IterateResult ShaderCompilerCase::iterate (void) in iterate()
2147 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerLightCase()
2189 ShaderCompilerCase::init(); in init()
2192 ShaderCompilerCase::ProgramContext ShaderCompilerLightCase::generateShaderData (int measurementNdx)… in generateShaderData()
2207 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerTextureCase()
2255 ShaderCompilerCase::init(); in init()
2258 ShaderCompilerCase::ProgramContext ShaderCompilerTextureCase::generateShaderData (int measurementNd… in generateShaderData()
2273 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerLoopCase()
2285 ShaderCompilerCase::ProgramContext ShaderCompilerLoopCase::generateShaderData (int measurementNdx) … in generateShaderData()
2301 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerOperCase()
2312 ShaderCompilerCase::ProgramContext ShaderCompilerOperCase::generateShaderData (int measurementNdx) … in generateShaderData()
2337 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerMandelbrotCase()
2346 ShaderCompilerCase::ProgramContext ShaderCompilerMandelbrotCase::generateShaderData (int measuremen… in generateShaderData()