Lines Matching refs:fragShader
456 deUint32 fragShader; member
477 …void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) con…
633 deUint32 fragShader; member
1692 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER); in createShadersAndProgram()
1696 gl.attachShader(result.program, result.fragShader); in createShadersAndProgram()
1701 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramC… in setShaderSources() argument
1707 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
1808 gl.detachShader(shadersAndProgram.program, shadersAndProgram.fragShader); in cleanup()
1810 gl.deleteShader(shadersAndProgram.fragShader); in cleanup()
1828 result.frag = getShaderInfoLog(gl, shadersAndProgram.fragShader); in getLogs()
1863 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx); in iterate()
1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1915 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx); in iterate()
1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
2386 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER); in createShaders()
2397 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
2423 result.frag = getShaderInfoLog(gl, shaders.fragShader); in getLogs()
2433 gl.deleteShader(shaders.fragShader); in cleanup()
2474 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader); in iterate()
2517 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader); in iterate()