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Lines Matching refs:fragShaderSource

406 		string					fragShaderSource;  member
602 string fragShaderSource; member
1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources()
1818 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData()
1859 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate()
1905 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); in iterate()
2199 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCas… in generateShaderData()
2265 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_co… in generateShaderData()
2292 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData()
2321 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData()
2326 …result.fragShaderSource = specializeShaderSource(binaryOpFragmentTemplate(m_numOperations, m_oper.… in generateShaderData()
2353 …result.fragShaderSource = specializeShaderSource(mandelbrotFragmentTemplate(m_numFractalIterations… in generateShaderData()
2395 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); in setShaderSources()
2413 …<< TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess… in logProgramData()
2467 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, shaderV… in iterate()
2678 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase… in generateShaderSources()
2706 …result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_con… in generateShaderSources()
2735 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_nu… in generateShaderSources()
2765 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, shaderVa… in generateShaderSources()
2770 …result.fragShaderSource = specializeShaderSource(binaryOpFragmentTemplate(m_numOperations, m_oper.… in generateShaderSources()
2797 …result.fragShaderSource = specializeShaderSource(mandelbrotFragmentTemplate(m_numFractalIterations… in generateShaderSources()