Lines Matching refs:linkSuccess
471 bool linkSuccess; member
482 …void cleanup (const ShadersAndProgram&, const ProgramContext&, bool linkSuccess) const; …
1792 …(const ShadersAndProgram& shadersAndProgram, const ProgramContext& progCtx, bool linkSuccess) const in cleanup()
1796 if (linkSuccess) in cleanup()
1816 m_testCtx.getLog() << TestLog::ShaderProgram(buildInfo.linkSuccess, buildInfo.logs.link) in logProgramData()
1868 buildInfo.linkSuccess = linkAndUseProgram(shadersAndProgram.program); in iterate()
1869 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess)) in iterate()
1873 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess); in iterate()
1879 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess); in iterate()
1924 buildInfo.linkSuccess = linkAndUseProgram(shadersAndProgram.program); in iterate()
1928 if (!(buildInfo.vertCompileSuccess && buildInfo.fragCompileSuccess && buildInfo.linkSuccess)) in iterate()
1932 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess); in iterate()
1955 cleanup(shadersAndProgram, progCtx, buildInfo.linkSuccess); in iterate()