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Lines Matching refs:m_isVertexCase

513 	bool					m_isVertexCase;  member in deqp::gles2::Performance::ShaderCompilerLightCase
549 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerLoopCase
565 bool m_isVertexCase; member in deqp::gles2::Performance::ShaderCompilerOperCase
675 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLightCase
705 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerLoopCase
721 bool m_isVertexCase; member in deqp::gles2::Performance::InvalidShaderCompilerOperCase
2149 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase()
2198 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2199 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData()
2276 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase()
2291 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_num… in generateShaderData()
2292 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData()
2304 , m_isVertexCase (isVertexCase) in ShaderCompilerOperCase()
2318 if (m_isVertexCase) in generateShaderData()
2657 , m_isVertexCase (isVertexCase) in InvalidShaderCompilerLightCase()
2677 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources()
2678 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase in generateShaderSources()
2713 , m_isVertexCase (isVertexCase) in InvalidShaderCompilerLoopCase()
2734 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numL… in generateShaderSources()
2735 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_nu… in generateShaderSources()
2742 , m_isVertexCase (isVertexCase) in InvalidShaderCompilerOperCase()
2762 if (m_isVertexCase) in generateShaderSources()