Lines Matching refs:numLookups
521 …ption, int caseID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsag…
683 …onst char* description, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsag…
1448 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() argument
1459 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate()
1485 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate()
1489 if (i < (numLookups + 1) / 2) in textureLookupFragmentTemplate()
1503 if (conditionalUsage == CONDITIONAL_USAGE_FIRST_HALF && i == (numLookups - 1) / 2) in textureLookupFragmentTemplate()
1508 " gl_FragColor = color/" + de::toString(numLookups) + ".0 + ${FLOAT01};\n" + in textureLookupFragmentTemplate()
1541 …ec> textureLookupShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsag… in textureLookupShaderUniforms() argument
1545 for (int i = 0; i < numLookups; i++) in textureLookupShaderUniforms()
2206 …ption, int caseID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsag… in ShaderCompilerTextureCase() argument
2208 , m_numLookups (numLookups) in ShaderCompilerTextureCase()
2683 …onst char* description, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsag… in InvalidShaderCompilerTextureCase() argument
2685 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase()
2910 int numLookups = texLookupCounts[lookupCountNdx]; in addShaderCompilationPerformanceCases() local
2912 …string caseName = de::toString(numLookups) + "_lookups_" + conditionalUsageName + (conditionalUsag… in addShaderCompilationPerformanceCases()
2916 …ntext, caseName.c_str(), "", caseID++, true /* avoid cache */, false, numLookups, (ConditionalUsa… in addShaderCompilationPerformanceCases()
2917 …ntext, caseName.c_str(), "", caseID++, false /* allow cache */, false, numLookups, (ConditionalUsa… in addShaderCompilationPerformanceCases()
2929 …, caseID++, (InvalidShaderCompilerCase::InvalidityType)invalidityType, numLookups, (ConditionalUsa… in addShaderCompilationPerformanceCases()