Lines Matching refs:specID
1856 deUint32 specID = getSpecializationID(0); in iterate() local
1858 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VA… in iterate()
1859 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_… in iterate()
1860 progCtx.vertexAttributes = singleValueShaderAttributes(getNameSpecialization(specID)); in iterate()
2194 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2195 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2198 …derSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_V… in generateShaderData()
2199 …rSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_V… in generateShaderData()
2260 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2261 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2264 …urce(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_V… in generateShaderData()
2265 …upFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_V… in generateShaderData()
2287 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2288 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2291 …exTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_V… in generateShaderData()
2292 …ntTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_V… in generateShaderData()
2314 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2315 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2320 …izeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_str()), specID, SHADER_VALIDITY_V… in generateShaderData()
2321 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_V… in generateShaderData()
2325 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VAL… in generateShaderData()
2326 …eShaderSource(binaryOpFragmentTemplate(m_numOperations, m_oper.c_str()), specID, SHADER_VALIDITY_V… in generateShaderData()
2348 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData() local
2349 string nameSpec = getNameSpecialization(specID); in generateShaderData()
2352 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, SHADER_VALIDI… in generateShaderData()
2353 …ecializeShaderSource(mandelbrotFragmentTemplate(m_numFractalIterations), specID, SHADER_VALIDITY_V… in generateShaderData()
2464 deUint32 specID = getSpecializationID(0); in iterate() local
2466 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVal… in iterate()
2467 …progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, shaderV… in iterate()
2669 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2677 …haderSource(lightVertexTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shaderValidity); in generateShaderSources()
2678 …derSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, shaderValidity); in generateShaderSources()
2697 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2705 …Source(textureLookupVertexTemplate(m_conditionalUsage, m_conditionalType), specID, shaderValidity); in generateShaderSources()
2706 …okupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, shaderValidity); in generateShaderSources()
2726 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2734 …rtexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity); in generateShaderSources()
2735 …mentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity); in generateShaderSources()
2754 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2764 …alizeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_str()), specID, shaderValidity); in generateShaderSources()
2765 …result.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, shaderVa… in generateShaderSources()
2769 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVali… in generateShaderSources()
2770 …izeShaderSource(binaryOpFragmentTemplate(m_numOperations, m_oper.c_str()), specID, shaderValidity); in generateShaderSources()
2788 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderSources() local
2796 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, shaderValidit… in generateShaderSources()
2797 …specializeShaderSource(mandelbrotFragmentTemplate(m_numFractalIterations), specID, shaderValidity); in generateShaderSources()