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Lines Matching refs:vertShaderSource

405 		string					vertShaderSource;  member
601 string vertShaderSource; member
1704 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); in setShaderSources()
1817 …<< TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, … in logProgramData()
1858 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VA… in iterate()
1904 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash); in iterate()
2198 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2264 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, … in generateShaderData()
2291 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_num… in generateShaderData()
2320 …result.vertShaderSource = specializeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_… in generateShaderData()
2325 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VAL… in generateShaderData()
2352 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, SHADER_VALIDI… in generateShaderData()
2394 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); in setShaderSources()
2412 …<< TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, … in logProgramData()
2466 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVal… in iterate()
2677 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources()
2705 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources()
2734 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numL… in generateShaderSources()
2764 …result.vertShaderSource = specializeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_… in generateShaderSources()
2769 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVali… in generateShaderSources()
2796 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, shaderValidit… in generateShaderSources()