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Lines Matching refs:glEnable

154 		glEnable		(GL_DEPTH_TEST);  in render()
155 glEnable (GL_STENCIL_TEST); in render()
173 glEnable(GL_DEPTH_TEST); in render()
174 glEnable(GL_STENCIL_TEST); in render()
189 glEnable (GL_BLEND); in render()
241 glEnable (GL_DEPTH_TEST); in render()
242 glEnable (GL_STENCIL_TEST); in render()
281 glEnable (GL_DEPTH_TEST); in render()
282 glEnable (GL_STENCIL_TEST); in render()
283 glEnable (GL_BLEND); in render()
320 glEnable (GL_DEPTH_TEST); in render()
321 glEnable (GL_STENCIL_TEST); in render()
334 glEnable (GL_SCISSOR_TEST); in render()
338 glEnable (GL_BLEND); in render()
399 glEnable (GL_DEPTH_TEST); in render()
400 glEnable (GL_STENCIL_TEST); in render()
422 glEnable (GL_SCISSOR_TEST); in render()
426 glEnable (GL_DEPTH_TEST); in render()
427 glEnable (GL_STENCIL_TEST); in render()
428 glEnable (GL_BLEND); in render()
503 glEnable (GL_DEPTH_TEST); in render()
504 glEnable (GL_STENCIL_TEST); in render()
522 glEnable(GL_DEPTH_TEST); in render()
523 glEnable(GL_STENCIL_TEST); in render()
538 glEnable (GL_BLEND); in render()
623 glEnable (GL_DEPTH_TEST); in render()
624 glEnable (GL_STENCIL_TEST); in render()
750 glEnable (GL_DEPTH_TEST); in render()
751 glEnable (GL_STENCIL_TEST); in render()
776 glEnable(GL_DEPTH_TEST); in render()
777 glEnable(GL_STENCIL_TEST); in render()
792 glEnable (GL_BLEND); in render()
874 glEnable (GL_DEPTH_TEST); in render()
875 glEnable (GL_STENCIL_TEST); in render()
886 glEnable (GL_SCISSOR_TEST); in render()
894 glEnable (GL_BLEND); in render()
988 glEnable (GL_DEPTH_TEST); in render()
989 glEnable (GL_STENCIL_TEST); in render()
1007 glEnable (GL_SCISSOR_TEST); in render()
1137 glEnable (GL_DEPTH_TEST); in render()
1138 glEnable (GL_STENCIL_TEST); in render()
1161 glEnable(GL_DEPTH_TEST); in render()
1162 glEnable(GL_STENCIL_TEST); in render()
1177 glEnable (GL_BLEND); in render()
1247 glEnable (GL_DEPTH_TEST); in render()
1248 glEnable (GL_STENCIL_TEST); in render()
1288 glEnable(GL_DEPTH_TEST); in render()
1289 glEnable(GL_STENCIL_TEST); in render()
1304 glEnable (GL_BLEND); in render()