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Lines Matching refs:bindTexture

340 	m_context.bindTexture(GL_TEXTURE_2D, name);  in createTex2D()
384 context.bindTexture(GL_TEXTURE_2D, name); in createMetaballsTex2D()
396 context.bindTexture(GL_TEXTURE_2D, name); in createQuadsTex2D()
577 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
583 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
594 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render()
673 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
692 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
698 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
727 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render()
764 context.bindTexture(GL_TEXTURE_2D, colorbuffer); in render()
920 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
935 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
956 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render()
958 context.bindTexture(GL_TEXTURE_2D, fboB.getColorBuffer()); in render()
998 context.bindTexture(GL_TEXTURE_2D, fourQuadsTex);
1005 context.bindTexture(GL_TEXTURE_2D, fboTex);
1012 context.bindTexture(GL_TEXTURE_2D, fourQuadsTex);
1016 context.bindTexture(GL_TEXTURE_2D, fboTex);
1057 context.bindTexture(GL_TEXTURE_2D, metaballsTex);
1062 context.bindTexture(GL_TEXTURE_2D, fourQuadsTex);
1069 context.bindTexture(GL_TEXTURE_2D, fboTex);
1076 context.bindTexture(GL_TEXTURE_2D, fourQuadsTex);
1080 context.bindTexture(GL_TEXTURE_2D, fboTex);
1084 context.bindTexture(GL_TEXTURE_2D, metaballsTex);
1090 context.bindTexture(GL_TEXTURE_2D, fboTex);
1155 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
1163 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render()
1174 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render()
1192 context.bindTexture(GL_TEXTURE_2D, fbo.getDepthStencilBuffer()); in render()
1213 context.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1216 context.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
1239 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render()
1310 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); in render()
1350 ctx.bindTexture(GL_TEXTURE_2D, buf); in render()
1421 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); in render()
1434 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render()