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Lines Matching refs:textureID

237 			GLuint textureID = 0;  in test()  local
238 glGenTextures(1, &textureID); in test()
239 glBindTexture(GL_TEXTURE_2D, textureID); in test()
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
247 …ttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test()
250 glDeleteTextures(1, &textureID); in test()
293 GLuint textureID = 0; in test() local
294 glGenTextures(1, &textureID); in test()
295 glBindTexture(GL_TEXTURE_2D, textureID); in test()
299 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel… in test()
305 glDeleteTextures(1, &textureID); in test()
329 GLuint textureID = 0; in test() local
330 glGenTextures(1, &textureID); in test()
331 glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); in test()
346 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0); in test()
351 glDeleteTextures(1, &textureID); in test()
376 GLuint textureID = 0; in test() local
377 glGenTextures(1, &textureID); in test()
378 glBindTexture(GL_TEXTURE_3D, textureID); in test()
383 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
388 glDeleteTextures(1, &textureID); in test()
392 GLuint textureID = 0; in test() local
393 glGenTextures(1, &textureID); in test()
394 glBindTexture(GL_TEXTURE_2D_ARRAY, textureID); in test()
399 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
404 glDeleteTextures(1, &textureID); in test()
539 GLuint textureID = 0; in test() local
540 glGenTextures(1, &textureID); in test()
541 glBindTexture(GL_TEXTURE_2D, textureID); in test()
545 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
551 glDeleteTextures(1, &textureID); in test()
745 GLuint textureID = 0; in testColorAttachment() local
746 glGenTextures(1, &textureID); in testColorAttachment()
747 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment()
751 glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, textureID, 0); in testColorAttachment()
758 glDeleteTextures(1, &textureID); in testColorAttachment()
767 GLuint textureID = 0; in testDepthAttachment() local
768 glGenTextures(1, &textureID); in testDepthAttachment()
769 glBindTexture(GL_TEXTURE_2D, textureID); in testDepthAttachment()
773 glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, textureID, 0); in testDepthAttachment()
780 glDeleteTextures(1, &textureID); in testDepthAttachment()
853 GLuint textureID = 0; in test() local
854 glGenTextures(1, &textureID); in test()
855 glBindTexture(GL_TEXTURE_2D, textureID); in test()
858 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
865 glDeleteTextures(1, &textureID); in test()
956 GLuint textureID = 0; in testColorAttachment() local
957 glGenTextures(1, &textureID); in testColorAttachment()
958 glBindTexture(GL_TEXTURE_2D, textureID); in testColorAttachment()
961 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in testColorAttachment()
968 glDeleteTextures(1, &textureID); in testColorAttachment()
973 GLuint textureID = 0; in testDepthAttachment() local
974 glGenTextures(1, &textureID); in testDepthAttachment()
975 glBindTexture(GL_TEXTURE_2D, textureID); in testDepthAttachment()
978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, textureID, 0); in testDepthAttachment()
985 glDeleteTextures(1, &textureID); in testDepthAttachment()