Lines Matching refs:shaderProg
1958 GLuint shaderProg; in test() local
2004 shaderProg = gl.glCreateProgram(); in test()
2005 gl.glAttachShader(shaderProg, shaderVert); in test()
2006 gl.glAttachShader(shaderProg, shaderFrag); in test()
2007 …gl.glTransformFeedbackVaryings(shaderProg, 1, &transform_feedback_outputs, GL_INTERLEAVED_ATTRIBS); in test()
2008 gl.glLinkProgram(shaderProg); in test()
2011 gl.glGetProgramiv(shaderProg, GL_LINK_STATUS, &linkStatus); in test()
2025 gl.glUseProgram(shaderProg); in test()
2038 gl.glDeleteProgram(shaderProg); in test()
2069 GLuint shaderProg; in test() local
2109 shaderProg = gl.glCreateProgram(); in test()
2110 gl.glAttachShader(shaderProg, shaderVert); in test()
2111 gl.glAttachShader(shaderProg, shaderFrag); in test()
2112 gl.glLinkProgram(shaderProg); in test()
2115 gl.glGetProgramiv(shaderProg, GL_LINK_STATUS, &linkStatus); in test()
2119 gl.glUseProgram(shaderProg); in test()
2122 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type); in test()
2129 gl.glDeleteProgram(shaderProg); in test()
2132 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type); in test()