• Home
  • Raw
  • Download

Lines Matching refs:m_currentIteration

562 	int					m_currentIteration;  member in deqp::gles3::Functional::NumSamplesCase
573 , m_currentIteration (0) in NumSamplesCase()
628 m_currentIteration++; in iterate()
630 if (m_currentIteration >= m_maxNumIterations) in iterate()
682 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
683 …t angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; in renderPattern()
719 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration; in renderPattern()
763 int m_currentIteration; member in deqp::gles3::Functional::CommonEdgeCase
772 , m_currentIteration (0) in CommonEdgeCase()
823 if (m_currentIteration == 0) in iterate()
828 else if (m_currentIteration == 1) in iterate()
835 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); in iterate()
892 int quadBaseAngleNdx = m_currentIteration / 8; in iterate()
893 int quadSubAngleNdx = m_currentIteration % 8; in iterate()
909 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); in iterate()
954 int quadSubAngleNdx = m_currentIteration % 8; in iterate()
1013 m_currentIteration++; in iterate()
1024 else if (m_currentIteration < m_numIterations) in iterate()
1090 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; in renderPattern()
1251 int m_currentIteration; member in deqp::gles3::Functional::MaskProportionalityCase
1259 , m_currentIteration (0) in MaskProportionalityCase()
1313 float alphaOrCoverageValue = (float)m_currentIteration / (float)(m_numIterations-1); in iterate()
1360 if (m_currentIteration == 0 && sumRed != 0) in iterate()
1367 if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels) in iterate()
1377 m_currentIteration++; in iterate()
1379 if (m_currentIteration >= m_numIterations) in iterate()