Lines Matching refs:triangle
357 const tcu::Vec4 triangle[] = in testPolygonOffset() local
392 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
431 attribs[0].pointer = triangle; in testPolygonOffset()
529 tcu::Vec4 triangle[3]; in testPolygonOffset() local
531 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) in testPolygonOffset()
532 triangle[vertexNdx] = genRandomVec4(rnd); in testPolygonOffset()
534 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()
537 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx) in testPolygonOffset()
539 << "\tx=" << triangle[ndx].x() in testPolygonOffset()
540 << "\ty=" << triangle[ndx].y() in testPolygonOffset()
541 << "\tz=" << triangle[ndx].z() in testPolygonOffset()
542 << "\tw=" << triangle[ndx].w() in testPolygonOffset()
974 const tcu::Vec4 triangle[] = in testPolygonOffset() local
987 for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx) in testPolygonOffset()
989 << "\tx=" << triangle[ndx].x() in testPolygonOffset()
990 << "\ty=" << triangle[ndx].y() in testPolygonOffset()
991 << "\tz=" << triangle[ndx].z() in testPolygonOffset()
992 << "\tw=" << triangle[ndx].w() in testPolygonOffset()
1020 gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); in testPolygonOffset()