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Lines Matching refs:fragmentGroup

66 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t…  in init()  local
67 addChild(fragmentGroup); in init()
75fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init()
97 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t… in init() local
98 addChild(fragmentGroup); in init()
106fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init()
129 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t… in init() local
130 addChild(fragmentGroup); in init()
135fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init()
157 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t… in init() local
158 addChild(fragmentGroup); in init()
163fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init()
191 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t… in init() local
192 addChild(fragmentGroup); in init()
200fragmentGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in fragment sh… in init()
224 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t… in init() local
225 addChild(fragmentGroup); in init()
230fragmentGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in fragment shader", … in init()
253 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t… in init() local
254 addChild(fragmentGroup); in init()
259fragmentGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in fragment shader", pa… in init()
287 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t… in init() local
288 addChild(fragmentGroup); in init()
295fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()
333 …tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only t… in init() local
334 addChild(fragmentGroup); in init()
339fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()