Lines Matching refs:ShaderInput
215 struct ShaderInput struct
217 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput() argument
1121 MatrixShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op) in getEvalFunc()
1372 …ontext& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in…
1382 ShaderInput m_in0;
1383 ShaderInput m_in1;
1388 …ontext& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in… in ShaderMatrixCase()
1486 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in init()
1737 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()
1881 ShaderInput matIn (inputType, matType, precision); in init()
1886 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init()
1895 …ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); in init()
1902 …ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); in init()
1914 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init()
1922 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()
1929 ShaderInput vec1In(inputType, getDataTypeFloatVec(numRows), precision); in init()
1930 …ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTy… in init()
1939 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); in init()
1947 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init()