Lines Matching refs:m_in0
1382 ShaderInput m_in0; member in deqp::gles3::Functional::ShaderMatrixCase
1390 , m_in0 (in0) in ShaderMatrixCase()
1407 bool isInDynMat0 = isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC; in init()
1412 Precision resultPrec = m_in0.precision; in init()
1423 if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()
1425 …aTypeMatrix(getDataTypeMatrixNumColumns(m_in1.dataType), getDataTypeMatrixNumRows(m_in0.dataType)); in init()
1429 …resultType = getDataTypeMatrix(getDataTypeScalarSize(m_in1.dataType), getDataTypeScalarSize(m_in0.… in init()
1433 …tType = getDataTypeMatrix(getDataTypeMatrixNumRows(m_in0.dataType), getDataTypeMatrixNumColumns(m_… in init()
1437 resultType = m_in0.dataType; in init()
1446 resultType = m_in0.dataType; in init()
1448 else if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) in init()
1450 DE_ASSERT(m_in0.dataType == m_in1.dataType); in init()
1451 resultType = m_in0.dataType; in init()
1453 else if (isDataTypeMatrix(m_in0.dataType) || isDataTypeMatrix(m_in1.dataType)) in init()
1455 int matNdx = isDataTypeMatrix(m_in0.dataType) ? 0 : 1; in init()
1456 DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; in init()
1457 DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; in init()
1486 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in init()
1737 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; in setupUniforms()