Lines Matching refs:attribute_count
977 int attribute_count = 16; in test() local
978 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &attribute_count); in test()
982 for (int index = 0; index < attribute_count; ++index) in test()
1015 int attribute_count = 16; in test() local
1016 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &attribute_count); in test()
1020 for (int index = 0; index < attribute_count; ++index) in test()
1030 for (int index = 0; index < attribute_count; ++index) in test()
1040 for (int index = 0; index < attribute_count; ++index) in test()
1050 for (int index = 0; index < attribute_count; ++index) in test()
1077 int attribute_count = 16; in test() local
1078 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &attribute_count); in test()
1082 for (int index = 0; index < attribute_count; ++index) in test()
1109 int attribute_count = 16; in test() local
1110 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &attribute_count); in test()
1114 for (int index = 0; index < attribute_count; ++index) in test()
1141 int attribute_count = 16; in test() local
1142 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &attribute_count); in test()
1146 for (int index = 0; index < attribute_count; ++index) in test()
1156 for (int index = 0; index < attribute_count; ++index) in test()
1166 for (int index = 0; index < attribute_count; ++index) in test()
1176 for (int index = 0; index < attribute_count; ++index) in test()