Lines Matching refs:texCoord
183 vector<float> texCoord; in iterate() local
197 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate()
225 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
230 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in iterate()
378 vector<float> texCoord; in testFace() local
392 computeQuadTexCoordCube(texCoord, face); in testFace()
412 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace()
417 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in testFace()
545 vector<float> texCoord; in testLayer() local
554 computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in testLayer()
575 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayer()
579 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in testLayer()
702 vector<float> texCoord; in testSlice() local
712 …computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0,1… in testSlice()
733 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testSlice()
737 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in testSlice()
849 vector<float> texCoord; in iterate() local
858 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate()
876 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
880 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in iterate()
1000 vector<float> texCoord; in testFace() local
1010 computeQuadTexCoordCube(texCoord, face); in testFace()
1029 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace()
1033 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); in testFace()
1119 vector<float> texCoord; in iterate() local
1121 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in iterate()
1139 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
1146 …enderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); in iterate()
1231 vector<float> texCoord; in testFace() local
1233 computeQuadTexCoordCube(texCoord, face); in testFace()
1253 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
1258 …erCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferencePara… in testFace()