Lines Matching refs:levelD
590 int levelD = de::max(1, m_depth >> levelNdx); in verifyTexture() local
593 for (int depth = 0; depth < levelD; depth++) in verifyTexture()
598 shader.setDepth(((float)depth + 0.5f) / (float)levelD); in verifyTexture()
811 int levelD = de::max(1, m_depth >> ndx); in createTexture() local
815 levelData.setSize(levelW, levelH, levelD); in createTexture()
818 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1453 int levelD = de::max(1, m_depth >> ndx); in createTexture() local
1457 data.setSize(levelW, levelH, levelD); in createTexture()
1460 …glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, … in createTexture()
1468 int levelD = de::max(1, m_depth >> ndx); in createTexture() local
1472 int d = rnd.getInt(1, levelD); in createTexture()
1475 int z = rnd.getInt(0, levelD-d); in createTexture()
2271 int levelD = de::max(1, m_depth >> ndx); in createTexture() local
2275 levelData.setSize(levelW, levelH, levelD); in createTexture()
2278 …glTexSubImage3D(GL_TEXTURE_3D, ndx, 0, 0, 0, levelW, levelH, levelD, transferFmt.format, transferF… in createTexture()