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Lines Matching refs:m_numLevels

262 	int						m_numLevels;  member in deqp::gles3::Functional::Texture2DSpecCase
271 , m_numLevels (numLevels) in Texture2DSpecCase()
298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
301 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
346 int m_numLevels; member in deqp::gles3::Functional::TextureCubeSpecCase
354 , m_numLevels (numLevels) in TextureCubeSpecCase()
381 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
384 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
445 int m_numLevels; member in deqp::gles3::Functional::Texture2DArraySpecCase
455 , m_numLevels (numLevels) in Texture2DArraySpecCase()
483 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
492 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
545 int m_numLevels; member in deqp::gles3::Functional::Texture3DSpecCase
555 , m_numLevels (numLevels) in Texture3DSpecCase()
583 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
586 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in verifyTexture()
668 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
723 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
768 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
807 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
859 vector<int> levels (m_numLevels); in createTexture()
861 for (int i = 0; i < m_numLevels; i++) in createTexture()
865 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
920 vector<pair<int, tcu::CubeFace> > images (m_numLevels*6); in createTexture()
922 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
983 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1040 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1086 DE_ASSERT(m_numLevels == 1); in createTexture()
1156 DE_ASSERT(m_numLevels == 1); in createTexture()
1225 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1239 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1299 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1317 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1384 DE_ASSERT(m_numLevels == 1); in createTexture()
1449 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1464 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1526 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1535 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1589 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1598 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1807 DE_ASSERT(m_numLevels == 1); in createTexture()
1896 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1944 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
1995 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2015 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2069 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2091 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2135 glTexStorage2D(GL_TEXTURE_2D, m_numLevels, m_internalFormat, m_width, m_height); in createTexture()
2139 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2177 glTexStorage2D(GL_TEXTURE_CUBE_MAP, m_numLevels, m_internalFormat, m_size, m_size); in createTexture()
2181 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2222 …glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers… in createTexture()
2226 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2263 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth); in createTexture()
2267 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
2324 DE_ASSERT(m_numLevels == 1); in createTexture()
2396 DE_ASSERT(m_numLevels == 1); in createTexture()
2479 DE_ASSERT(m_numLevels == 1); in createTexture()
2561 DE_ASSERT(m_numLevels == 1); in createTexture()
2642 DE_ASSERT(m_numLevels == 1); in createTexture()
2731 DE_ASSERT(m_numLevels == 1); in createTexture()
2841 DE_ASSERT(m_numLevels == 1); in createTexture()
2952 DE_ASSERT(m_numLevels == 1); in createTexture()
3041 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3088 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3136 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3150 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3206 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3220 for (int ndx = 0; ndx < m_numLevels; ndx++) in createTexture()
3276 DE_ASSERT(m_numLevels == 1); in createTexture()
3338 DE_ASSERT(m_numLevels == 1); in createTexture()