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Lines Matching refs:shaderID

312 			deUint32		shaderID	= ndx ? shaderIDRef									: shaderIDgles;  in verifyTexture()  local
315 shader.setUniforms(*ctx, shaderID); in verifyTexture()
316 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
403 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
406 shader.setUniforms(*ctx, shaderID); in verifyTexture()
407 renderTex(dst, shaderID, levelSize, levelSize); in verifyTexture()
503 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
506 shader.setUniforms(*ctx, shaderID); in verifyTexture()
507 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
604 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
607 shader.setUniforms(*ctx, shaderID); in verifyTexture()
608 renderTex(dst, shaderID, levelW, levelH); in verifyTexture()
1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1890 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
1891 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1938 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
1939 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
2011 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
2012 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
2060 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
2087 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
2088 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()