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Lines Matching refs:numUnits

198 static string generateMultiTexFragmentShader (int numUnits, const vector<GLenum>& unitTypes, const …  in generateMultiTexFragmentShader()  argument
208 string colorMultiplier = "(1.0/" + de::toString(numUnits) + ".0)"; in generateMultiTexFragmentShader()
210 for (int ndx = 0; ndx < numUnits; ndx++) in generateMultiTexFragmentShader()
249 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const v… in generateShaderProgramDeclaration() argument
258 for (int ndx = 0; ndx < numUnits; ++ndx) in generateShaderProgramDeclaration()
281 …decl << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes, samplerType… in generateShaderProgramDeclaration()
335 int numUnits,
358 int numUnits, in MultiTexShader() argument
364 : sglr::ShaderProgram (generateShaderProgramDeclaration(numUnits, unitTypes, samplerTypes)) in MultiTexShader()
365 , m_numUnits (numUnits) in MultiTexShader()
698 …TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If n…
744 …tureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseTyp… in TextureUnitCase() argument
746 , m_numUnitsParam (numUnits) in TextureUnitCase()
1248 int numUnits = unitCounts[unitCountNdx]; in init() local
1250 …string countGroupName = (unitCounts[unitCountNdx] < 0 ? "all" : de::toString(numUnits)) + "_units"; in init()
1272 …Child(new TextureUnitCase(m_context, de::toString(testNdx).c_str(), "", numUnits, (TextureUnitCase… in init()