Lines Matching refs:programGL
1032 … (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1034 … (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1038 … (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1042 …void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ran…
1448 …mReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) in getActiveUniforms() argument
1456 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
1458 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength)); in getActiveUniforms()
1468 …GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &repo… in getActiveUniforms()
1544 …mReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL) in getActiveUniformsiv() argument
1560 …GLU_CHECK_CALL(glGetUniformIndices(programGL, (GLsizei)basicUniformReportsRef.size(), &queryNamesC… in getActiveUniformsiv()
1582 …GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniform… in getActiveUniformsiv()
1583 …GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniform… in getActiveUniformsiv()
1584 …GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniform… in getActiveUniformsiv()
1704 … (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL) in getUniforms() argument
1713 const int location = glGetUniformLocation(programGL, queryName.c_str()); in getUniforms()
1738 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1740 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1742 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1747 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0])); in getUniforms()
1753 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1759 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1767 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit)); in getUniforms()
1837 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ra… in assignUniforms() argument
1865 const int location = glGetUniformLocation(programGL, queryName.c_str()); in assignUniforms()
2233 const deUint32 programGL = program.getProgram(); in test() local
2244 success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL); in test()
2265 success = getActiveUniformsiv(basicUniformReportsUniformsiv, basicUniformReportsRef, programGL); in test()
2426 const deUint32 programGL = program.getProgram(); in test() local
2432 assignUniforms(basicUniforms, programGL, rnd); in test()
2508 const deUint32 programGL = program.getProgram(); in test() local
2528 …PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetAc… in test()
2530 …PERFORM_AND_CHECK(getActiveUniformsiv(reportsUniformsiv, basicUniformReportsRef, programGL), "Info… in test()
2539 …PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults… in test()
2550 assignUniforms(basicUniforms, programGL, rnd); in test()
2554 …PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform va… in test()