Lines Matching refs:programID
735 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
740 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
749 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
773 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1070 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
1075 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1084 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1095 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1108 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1410 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
1415 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1424 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1435 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1448 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1753 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
1758 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1767 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1778 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1792 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()