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Lines Matching refs:drawArrays

2047 					gl.drawArrays(GL_POINTS, 0, 1);  in iterate()
2048 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2110 gl.drawArrays(GL_POINTS, 0, 1); in iterate()
2111 gl.drawArrays(GL_POINTS, randomSize / (int)sizeof(float[4]) - 1, 1); in iterate()
2472 gl.drawArrays(GL_POINTS, 0, 1); in useBuffer()
2473 gl.drawArrays(GL_POINTS, bufferSize / (int)sizeof(float[4]) - 1, 1); in useBuffer()
3263 gl.drawArrays(GL_POINTS, begin / (int)sizeof(float[4]), 1); in drawBufferRange()
3264 gl.drawArrays(GL_POINTS, end / (int)sizeof(float[4]) - 1, 1); in drawBufferRange()
4366 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4384 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4501 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4561 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4851 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
4890 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5009 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5186 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5206 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5237 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5335 gl.drawArrays(GL_TRIANGLES, 0, numVertices); in runSample()
5532 gl.drawArrays(GL_TRIANGLES, 0, m_numVertices); in init()
5557 gl.drawArrays(GL_TRIANGLES, 0, m_numVertices); in init()
5820 gl.drawArrays(GL_TRIANGLES, 0, m_numVertices); in drawFromBuffer()
5872 gl.drawArrays(GL_TRIANGLES, 0, 3); in reuseAndDeleteBuffer()
5989 gl.drawArrays(GL_TRIANGLES, 0, m_numMiscVertices); in drawMisc()