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Lines Matching refs:caseID

395 …rCase		(Context& context, const char* name, const char* description, int caseID, bool avoidCache, …
502 …tCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, …
521 …reCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, …
540 …opCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, …
556 …erCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, …
571 …otCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, …
593 …erCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in…
668 …htCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in…
683 …reCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in…
698 …opCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in…
714 …erCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in…
729 …tCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in…
1670 …erCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, … in ShaderCompilerCase() argument
1676 … ((deUint32)(deUint64Hash(deGetTime()) ^ deUint64Hash(deGetMicroseconds()) ^ deInt32Hash(caseID))) in ShaderCompilerCase()
2166 …htCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, … in ShaderCompilerLightCase() argument
2167 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerLightCase()
2226 …reCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, … in ShaderCompilerTextureCase() argument
2227 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerTextureCase()
2292 …opCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, … in ShaderCompilerLoopCase() argument
2293 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerLoopCase()
2320 …erCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, … in ShaderCompilerOperCase() argument
2321 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerOperCase()
2356 …otCase (Context& context, const char* name, const char* description, int caseID, bool avoidCache, … in ShaderCompilerMandelbrotCase() argument
2357 : ShaderCompilerCase (context, name, description, caseID, avoidCache, addWhitespaceAndComments) in ShaderCompilerMandelbrotCase()
2381 …erCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in… in InvalidShaderCompilerCase() argument
2384 … ((deUint32)(deUint64Hash(deGetTime()) ^ deUint64Hash(deGetMicroseconds()) ^ deInt32Hash(caseID))) in InvalidShaderCompilerCase()
2675 …htCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in… in InvalidShaderCompilerLightCase() argument
2676 : InvalidShaderCompilerCase (context, name, description, caseID, invalidityType) in InvalidShaderCompilerLightCase()
2703 …reCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in… in InvalidShaderCompilerTextureCase() argument
2704 : InvalidShaderCompilerCase (context, name, description, caseID, invalidityType) in InvalidShaderCompilerTextureCase()
2731 …opCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in… in InvalidShaderCompilerLoopCase() argument
2732 : InvalidShaderCompilerCase (context, name, description, caseID, invalidityType) in InvalidShaderCompilerLoopCase()
2760 …erCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in… in InvalidShaderCompilerOperCase() argument
2761 : InvalidShaderCompilerCase (context, name, description, caseID, invalidityType) in InvalidShaderCompilerOperCase()
2796 …otCase (Context& context, const char* name, const char* description, int caseID, InvalidityType in… in InvalidShaderCompilerMandelbrotCase() argument
2797 : InvalidShaderCompilerCase (context, name, description, caseID, invalidityType) in InvalidShaderCompilerMandelbrotCase()
2825 …int caseID = 0; // Increment this after adding each case. Used for avoiding cache hits between … in addShaderCompilationPerformanceCases() local
2874 …validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases()
2875 …cacheLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases()
2887 …dChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, (InvalidShaderC… in addShaderCompilationPerformanceCases()
2936 …validTexGroup->addChild(new ShaderCompilerTextureCase(context, caseName.c_str(), "", caseID++, tru… in addShaderCompilationPerformanceCases()
2937 …cacheTexGroup->addChild(new ShaderCompilerTextureCase(context, caseName.c_str(), "", caseID++, fal… in addShaderCompilationPerformanceCases()
2949 …hild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", caseID++, (InvalidShaderC… in addShaderCompilationPerformanceCases()
3011 …>addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, true /* avoid … in addShaderCompilationPerformanceCases()
3012 …>addChild(new ShaderCompilerLoopCase(context, validCaseName.c_str(), "", caseID++, false /* allow … in addShaderCompilationPerformanceCases()
3029 …(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", caseID++, (InvalidShaderC… in addShaderCompilationPerformanceCases()
3064 …validMulGroup->addChild(new ShaderCompilerOperCase(context, caseName.c_str(), "", caseID++, true … in addShaderCompilationPerformanceCases()
3065 …cacheMulGroup->addChild(new ShaderCompilerOperCase(context, caseName.c_str(), "", caseID++, false … in addShaderCompilationPerformanceCases()
3077 …ddChild(new InvalidShaderCompilerOperCase(context, caseName.c_str(), "", caseID++, (InvalidShaderC… in addShaderCompilationPerformanceCases()
3104 …addChild(new ShaderCompilerMandelbrotCase(context, caseName.c_str(), "", caseID++, true /* avoid … in addShaderCompilationPerformanceCases()
3105 …addChild(new ShaderCompilerMandelbrotCase(context, caseName.c_str(), "", caseID++, false /* allow … in addShaderCompilationPerformanceCases()
3117 …d(new InvalidShaderCompilerMandelbrotCase(context, caseName.c_str(), "", caseID++, (InvalidShaderC… in addShaderCompilationPerformanceCases()
3139 …>addChild(new ShaderCompilerLightCase(context, dirLightName.c_str(), "", caseID++, false, true, is… in addShaderCompilationPerformanceCases()
3140 …roup->addChild(new ShaderCompilerLoopCase(context, loopName.c_str(), "", caseID++, false, true, is… in addShaderCompilationPerformanceCases()
3141 …roup->addChild(new ShaderCompilerOperCase(context, multCase.c_str(), "", caseID++, false, true, is… in addShaderCompilationPerformanceCases()
3145 …addChild(new ShaderCompilerTextureCase(context, "texture_4_lookups", "", caseID++, false, true, 4,… in addShaderCompilationPerformanceCases()
3146 …ew ShaderCompilerMandelbrotCase(context, "mandelbrot_32_operations", "", caseID++, false, true, 32… in addShaderCompilationPerformanceCases()