Lines Matching refs:combineVec4ToVec16
243 static tcu::Vector<float, 16> combineVec4ToVec16 (const Vec4& a0, const Vec4& a1, const Vec4& a2, c… in combineVec4ToVec16() function
1044 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in lightShaderAttributes()
1050 combineVec4ToVec16(Vec4(0.0f, 0.0f, -1.0f, 0.0f), in lightShaderAttributes()
1056 combineVec4ToVec16(Vec4(0.0f, 0.0f, 0.0f, 0.0f), in lightShaderAttributes()
1279 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in loopShaderAttributes()
1285 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in loopShaderAttributes()
1292 combineVec4ToVec16(Vec4((float)numLoopIterations, 0.0f, 0.0f, 0.0f), in loopShaderAttributes()
1318 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in singleValueShaderAttributes()
1324 combineVec4ToVec16(Vec4( 1.0f, 1.0f, 1.0f, 1.0f), in singleValueShaderAttributes()
1539 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in textureLookupShaderAttributes()
1545 combineVec4ToVec16(Vec4(0.0f, 0.0f, 0.0f, 0.0f), in textureLookupShaderAttributes()
1552 combineVec4ToVec16(Vec4(1.0f), Vec4(1.0f), Vec4(1.0f), Vec4(1.0f)))); in textureLookupShaderAttributes()
1645 combineVec4ToVec16(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), in mandelbrotShaderAttributes()
1651 combineVec4ToVec16(Vec4(0.0f, 0.0f, 0.0f, 1.0f), in mandelbrotShaderAttributes()