Lines Matching refs:curInvalidGroup
2881 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2885 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
2887 …curInvalidGroup->addChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
2943 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2947 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
2949 …curInvalidGroup->addChild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", case… in addShaderCompilationPerformanceCases()
3018 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3022 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
3029 …curInvalidGroup->addChild(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", … in addShaderCompilationPerformanceCases()
3071 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3075 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
3077 …curInvalidGroup->addChild(new InvalidShaderCompilerOperCase(context, caseName.c_str(), "", caseID+… in addShaderCompilationPerformanceCases()
3111 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3115 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
3117 …curInvalidGroup->addChild(new InvalidShaderCompilerMandelbrotCase(context, caseName.c_str(), "", c… in addShaderCompilationPerformanceCases()