Lines Matching refs:nameSpec
2215 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2220 result.vertexAttributes = lightShaderAttributes(nameSpec); in generateShaderData()
2221 result.uniforms = lightShaderUniforms(nameSpec, m_numLights, m_lightType); in generateShaderData()
2281 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2286 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData()
2287 …result.uniforms = textureLookupShaderUniforms(nameSpec, m_numLookups, m_conditionalUsage, m_con… in generateShaderData()
2308 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2314 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2315 result.uniforms = loopShaderUniforms(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2335 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2349 result.vertexAttributes = singleValueShaderAttributes(nameSpec); in generateShaderData()
2369 string nameSpec = getNameSpecialization(specID); in generateShaderData() local
2375 result.vertexAttributes = mandelbrotShaderAttributes(nameSpec); in generateShaderData()
2376 result.uniforms = mandelbrotShaderUniforms(nameSpec); in generateShaderData()