Lines Matching refs:numLookups
521 …ption, int caseID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsag…
683 …onst char* description, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsag…
1463 static string textureLookupFragmentTemplate (int numLookups, ConditionalUsage conditionalUsage, Con… in textureLookupFragmentTemplate() argument
1476 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate()
1502 for (int i = 0; i < numLookups; i++) in textureLookupFragmentTemplate()
1506 if (i < (numLookups + 1) / 2) in textureLookupFragmentTemplate()
1520 if (conditionalUsage == CONDITIONAL_USAGE_FIRST_HALF && i == (numLookups - 1) / 2) in textureLookupFragmentTemplate()
1525 " o_color = color/" + de::toString(numLookups) + ".0 + ${FLOAT01};\n" + in textureLookupFragmentTemplate()
1558 …ec> textureLookupShaderUniforms (const string& nameSpecialization, int numLookups, ConditionalUsag… in textureLookupShaderUniforms() argument
1562 for (int i = 0; i < numLookups; i++) in textureLookupShaderUniforms()
2226 …ption, int caseID, bool avoidCache, bool addWhitespaceAndComments, int numLookups, ConditionalUsag… in ShaderCompilerTextureCase() argument
2228 , m_numLookups (numLookups) in ShaderCompilerTextureCase()
2703 …onst char* description, int caseID, InvalidityType invalidityType, int numLookups, ConditionalUsag… in InvalidShaderCompilerTextureCase() argument
2705 , m_numLookups (numLookups) in InvalidShaderCompilerTextureCase()
2930 int numLookups = texLookupCounts[lookupCountNdx]; in addShaderCompilationPerformanceCases() local
2932 …string caseName = de::toString(numLookups) + "_lookups_" + conditionalUsageName + (conditionalUsag… in addShaderCompilationPerformanceCases()
2936 …ntext, caseName.c_str(), "", caseID++, true /* avoid cache */, false, numLookups, (ConditionalUsa… in addShaderCompilationPerformanceCases()
2937 …ntext, caseName.c_str(), "", caseID++, false /* allow cache */, false, numLookups, (ConditionalUsa… in addShaderCompilationPerformanceCases()
2949 …, caseID++, (InvalidShaderCompilerCase::InvalidityType)invalidityType, numLookups, (ConditionalUsa… in addShaderCompilationPerformanceCases()