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Lines Matching refs:vertShader

455 		deUint32 vertShader;  member
477 …void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) con…
632 deUint32 vertShader; member
1711 result.vertShader = gl.createShader(GL_VERTEX_SHADER); in createShadersAndProgram()
1715 gl.attachShader(result.program, result.vertShader); in createShadersAndProgram()
1721 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramC… in setShaderSources() argument
1726 gl.shaderSource(vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
1827 gl.detachShader(shadersAndProgram.program, shadersAndProgram.vertShader); in cleanup()
1829 gl.deleteShader(shadersAndProgram.vertShader); in cleanup()
1847 result.vert = getShaderInfoLog(gl, shadersAndProgram.vertShader); in getLogs()
1883 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx); in iterate()
1886 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1935 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx); in iterate()
1938 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
2405 result.vertShader = gl.createShader(GL_VERTEX_SHADER); in createShaders()
2416 gl.shaderSource(shaders.vertShader, 1, &vertShaderSourceCStr, DE_NULL); in setShaderSources()
2442 result.vert = getShaderInfoLog(gl, shaders.vertShader); in getLogs()
2452 gl.deleteShader(shaders.vertShader); in cleanup()
2493 buildInfo.vertCompileSuccess = compileShader(shaders.vertShader); in iterate()
2534 buildInfo.vertCompileSuccess = compileShader(shaders.vertShader); in iterate()