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Lines Matching refs:vertShaderSource

405 		string					vertShaderSource;  member
601 string vertShaderSource; member
1724 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); in setShaderSources()
1837 …<< TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, … in logProgramData()
1878 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VA… in iterate()
1924 progCtx.vertShaderSource = strWithWhiteSpaceAndComments(progCtx.vertShaderSource, hash); in iterate()
2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2284 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, … in generateShaderData()
2311 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_num… in generateShaderData()
2340 …result.vertShaderSource = specializeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_… in generateShaderData()
2345 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, SHADER_VAL… in generateShaderData()
2372 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, SHADER_VALIDI… in generateShaderData()
2414 const char* vertShaderSourceCStr = progCtx.vertShaderSource.c_str(); in setShaderSources()
2432 …<< TestLog::Shader(QP_SHADER_TYPE_VERTEX, progCtx.vertShaderSource, buildInfo.vertCompileSuccess, … in logProgramData()
2486 …progCtx.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVal… in iterate()
2697 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources()
2725 …result.vertShaderSource = specializeShaderSource(textureLookupVertexTemplate(m_conditionalUsage, m… in generateShaderSources()
2754 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numL… in generateShaderSources()
2784 …result.vertShaderSource = specializeShaderSource(binaryOpVertexTemplate(m_numOperations, m_oper.c_… in generateShaderSources()
2789 …result.vertShaderSource = specializeShaderSource(singleVaryingVertexTemplate(), specID, shaderVali… in generateShaderSources()
2816 …result.vertShaderSource = specializeShaderSource(mandelbrotVertexTemplate(), specID, shaderValidit… in generateShaderSources()