Lines Matching refs:vertexAttributes
407 vector<AttribSpec> vertexAttributes; member
1759 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs()
1761 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs()
1765 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs()
1818 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup()
1820 …int location = gl.getAttribLocation(shadersAndProgram.program, progCtx.vertexAttributes[attribNdx]… in cleanup()
1880 progCtx.vertexAttributes = singleValueShaderAttributes(getNameSpecialization(specID)); in iterate()
2220 result.vertexAttributes = lightShaderAttributes(nameSpec); in generateShaderData()
2286 …result.vertexAttributes = textureLookupShaderAttributes(nameSpec, m_conditionalUsage, m_condition… in generateShaderData()
2314 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations); in generateShaderData()
2349 result.vertexAttributes = singleValueShaderAttributes(nameSpec); in generateShaderData()
2375 result.vertexAttributes = mandelbrotShaderAttributes(nameSpec); in generateShaderData()