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Lines Matching refs:isVertex

140 …isionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 …cisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase() argument
157 …ontext.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX… in ConditionalCase()
415 …har* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
431 …char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase() argument
432 …ontext.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX… in LoopCase()
685 …orkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
693 …:WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in WorkloadReferenceCase() argument
694 …ontext.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX… in WorkloadReferenceCase()
766 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in LoopWorkloadReferenceCase() argument
767 : WorkloadReferenceCase (context, name, description, isVertex) in LoopWorkloadReferenceCase()
803 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase() argument
804 : WorkloadReferenceCase (context, name, description, isVertex) in ConditionalWorkloadReferenceCase()
835 …yWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in EmptyWorkloadReferenceCase() argument
836 : WorkloadReferenceCase (context, name, description, isVertex) in EmptyWorkloadReferenceCase()
865 bool isVertex = isFrag == 0; in init() local
866 …roup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fra… in init()
874 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") : in init()
902 (ConditionalCase::WorkloadDivision)workloadDivision, isVertex)); in init()
907 if (isVertex) in init()
908 …tGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference", "", true, isVertex)); in init()
912 …addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_unmixed", "", true, isVertex)); in init()
913 …>addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_mixed", "", false, isVertex)); in init()
916 …ragmentGroup->addChild(new EmptyWorkloadReferenceCase(m_context, "reference_empty", "", isVertex)); in init()
940 bool isVertex = isFrag == 0; in init() local
941 …roup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fra… in init()
949 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") : in init()
955 … + "_stable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex)); in init()
956 …"_unstable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, false, isVertex)); in init()
959 …context, decisionName, "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex)); in init()
963 if (isVertex) in init()
964 …FragmentGroup->addChild(new LoopWorkloadReferenceCase(m_context, "reference", "", true, isVertex)); in init()
968 …tGroup->addChild(new LoopWorkloadReferenceCase(m_context, "reference_stable", "", true, isVertex)); in init()
969 …oup->addChild(new LoopWorkloadReferenceCase(m_context, "reference_unstable", "", false, isVertex)); in init()