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Lines Matching refs:getRenderContext

93 …const GLSLVersion	glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getTyp…  in iterate()
100 const ShaderProgram program(m_context.getRenderContext(), in iterate()
103 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
132 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getTyp… in iterate()
153 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
154 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
155 const Buffer inputBuffer (m_context.getRenderContext()); in iterate()
156 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
254 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getTyp… in iterate()
275 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
276 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
277 const Buffer inputBuffer (m_context.getRenderContext()); in iterate()
278 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
378 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getTyp… in iterate()
396 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
397 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
403 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
482 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().getTyp… in iterate()
513 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
514 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
520 const Buffer outputBuffer0 (m_context.getRenderContext()); in iterate()
525 const Buffer outputBuffer1 (m_context.getRenderContext()); in iterate()
607 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
608 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
613 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().get… in iterate()
637 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ComputeSource(s… in iterate()
706 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().get… in iterate()
737 …const ShaderProgram program0 (m_context.getRenderContext(), ProgramSources() << ComputeSource(s… in iterate()
738 …const ShaderProgram program1 (m_context.getRenderContext(), ProgramSources() << ComputeSource(s… in iterate()
740 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
741 const Buffer tempBuffer (m_context.getRenderContext()); in iterate()
742 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
830 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
831 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
836 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().get… in iterate()
856 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
924 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
925 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
930 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().get… in iterate()
950 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1020 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().get… in iterate()
1035 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1036 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
1037 const Texture inputTexture (m_context.getRenderContext()); in iterate()
1038 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1125 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().get… in iterate()
1140 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1141 const Buffer inputBuffer (m_context.getRenderContext()); in iterate()
1142 const Texture outputTexture (m_context.getRenderContext()); in iterate()
1143 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1200 Framebuffer fbo (m_context.getRenderContext()); in iterate()
1243 if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2))) in init()
1250 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().get… in iterate()
1251 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::Ap… in iterate()
1271 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1272 const Buffer inputBuffer (m_context.getRenderContext()); in iterate()
1273 const Texture outputTexture (m_context.getRenderContext()); in iterate()
1274 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1330 Framebuffer fbo (m_context.getRenderContext()); in iterate()
1375 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().g… in iterate()
1400 …const ShaderProgram program0 (m_context.getRenderContext(), ProgramSources() << ComputeSource(s… in iterate()
1401 …const ShaderProgram program1 (m_context.getRenderContext(), ProgramSources() << ComputeSource(s… in iterate()
1403 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1404 const Texture tempTexture (m_context.getRenderContext()); in iterate()
1405 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
1492 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); in iterate()
1493 const Buffer outputBuffer (m_context.getRenderContext()); in iterate()
1494 const Buffer counterBuffer (m_context.getRenderContext()); in iterate()
1499 …const GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(m_context.getRenderContext().get… in iterate()
1518 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ComputeSource(s… in iterate()