Lines Matching refs:equation
288 deUint32 equation; member
298 blendConfigs[0].equation = GL_FUNC_ADD; in getBlendingConfigList()
299 blendConfigs[1].equation = GL_FUNC_ADD; in getBlendingConfigList()
300 blendConfigs[2].equation = GL_FUNC_ADD; in getBlendingConfigList()
301 blendConfigs[3].equation = GL_FUNC_ADD; in getBlendingConfigList()
313 blendConfigs[4].equation = GL_FUNC_SUBTRACT; in getBlendingConfigList()
314 blendConfigs[5].equation = GL_FUNC_SUBTRACT; in getBlendingConfigList()
315 blendConfigs[6].equation = GL_FUNC_SUBTRACT; in getBlendingConfigList()
316 blendConfigs[7].equation = GL_FUNC_SUBTRACT; in getBlendingConfigList()
328 blendConfigs[8].equation = GL_FUNC_REVERSE_SUBTRACT; in getBlendingConfigList()
329 blendConfigs[9].equation = GL_FUNC_REVERSE_SUBTRACT; in getBlendingConfigList()
330 blendConfigs[10].equation = GL_FUNC_REVERSE_SUBTRACT; in getBlendingConfigList()
331 blendConfigs[11].equation = GL_FUNC_REVERSE_SUBTRACT; in getBlendingConfigList()
1087 if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_ADD) in setShaderBlendFunctionType()
1089 else if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_SUBTRACT) in setShaderBlendFunctionType()
1091 else if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_REVERSE_SUBTRACT) in setShaderBlendFunctionType()
1194 gl.blendEquation(m_blendConfigList[m_blendIteration].equation); in enableFramebufferBlend()
1197 std::string equation, src, dst; in enableFramebufferBlend() local
1198 if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_ADD) in enableFramebufferBlend()
1199 equation = "GL_FUNC_ADD"; in enableFramebufferBlend()
1200 if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_SUBTRACT) in enableFramebufferBlend()
1201 equation = "GL_FUNC_SUBTRACT"; in enableFramebufferBlend()
1202 if (m_blendConfigList[m_blendIteration].equation == GL_FUNC_REVERSE_SUBTRACT) in enableFramebufferBlend()
1203 equation = "GL_FUNC_REVERSE_SUBTRACT"; in enableFramebufferBlend()
1213 message << "Enabled: equation = " << equation << ", func src = " << src << ", func dst = " << dst; in enableFramebufferBlend()