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Lines Matching refs:fragNdx

238 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)  in shadeFragments()  local
239 …riteFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], cont… in shadeFragments()
345 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
346 …riteFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], cont… in shadeFragments()
494 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
495 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in shadeFragments()
499 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
500 …FragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], … in shadeFragments()
504 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
505 …ragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx],… in shadeFragments()
506 … + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3)); in shadeFragments()
829 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
830 …riteFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], cont… in shadeFragments()
972 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
973 …riteFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], cont… in shadeFragments()
980 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
981 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
1263 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
1264 …riteFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], cont… in shadeFragments()
1533 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
1534 …riteFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], cont… in shadeFragments()
1715 for (int fragNdx = 0; fragNdx < 4; ++fragNdx) in shadeFragments() local
1716 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in shadeFragments()