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Lines Matching refs:fragmentSource

614 	std::ostringstream						fragmentSource;  in genProgramDeclaration()  local
674 fragmentSource << "${GLSL_VERSION_DECL}\n" in genProgramDeclaration()
678 fragmentSource << "in mediump vec4 v_frag_" << i << ";\n"; in genProgramDeclaration()
680 fragmentSource << "void main (void)\n" in genProgramDeclaration()
685 fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"; in genProgramDeclaration()
689 fragmentSource << "\tfragColor = v_frag_0;\n"; in genProgramDeclaration()
693 fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n"; in genProgramDeclaration()
699 fragmentSource << "}\n"; in genProgramDeclaration()
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType)) in genProgramDeclaration()
3963 …const std::string fragmentSource = std::string(glu::getGLSLVersionDeclaration(glu::getContextTyp… in iterate() local
3985 << glu::FragmentSource(fragmentSource) in iterate()
3998 << glu::FragmentSource(fragmentSource)); in iterate()
4015 const char* const fragSourcePtr = fragmentSource.c_str(); in iterate()
4577 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in iterate() local
4600 … << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) in iterate()
4790 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
4874 …sources << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getTy… in genProgram()
5245 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in iterate() local
5264 … << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) in iterate()
5720 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
5729 … << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) in genProgram()
6009 static const char* const fragmentSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
6018 … << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) in genProgram()