Lines Matching refs:numPackets
202 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
203 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadi…
204 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
225 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
227 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const… in shadeFragments() argument
237 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
242 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
246 for (int ndx = 0; ndx < numPackets; ++ndx) in shadePrimitives()
301 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
302 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadi…
303 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
332 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
334 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
342 void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument
344 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
349 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
354 for (int ndx = 0; ndx < numPackets; ++ndx) in shadePrimitives()
436 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
437 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Fragm…
438 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
454 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
460 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
487 void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument
489 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
515 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
546 for (int ndx = 0; ndx < numPackets; ++ndx) in shadePrimitives()
557 for (int ndx = 0; ndx < numPackets; ++ndx) in shadePrimitives()
786 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
787 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Fragment…
788 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
816 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
818 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
826 void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr… in shadeFragments() argument
828 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
833 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
841 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives()
920 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
921 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha…
922 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
951 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
953 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
961 void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons… in shadeFragments() argument
971 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
979 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
987 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
998 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives()
1210 … (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1211 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Fragment…
1212 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
1251 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
1253 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
1260 void VaryingOutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, c… in shadeFragments() argument
1262 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
1267 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
1277 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives()
1491 … (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1492 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSh…
1493 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
1521 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
1523 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
1530 void InvocationCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons… in shadeFragments() argument
1532 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
1537 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
1541 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives()
1674 … (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
1675 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Fragment…
1676 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
1701 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
1703 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
1710 void InstancedExpansionShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, c… in shadeFragments() argument
1714 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
1719 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
1723 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives()