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Lines Matching refs:vertexNdx

229 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);  in shadeVertices()
231 …puts[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
336 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
338 …puts[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
462 …4 color = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
464 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
718 for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx) in genProgramDeclaration() local
724 …"\tgl_Position = vec4(" << ((vertexNdx==0) ? ("0.0, 0.0") : ((vertexNdx==1) ? ("1.0, 0.0") : ("1.0… in genProgramDeclaration()
736 geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "];\n"; in genProgramDeclaration()
740 …geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "] * 0.5 + v_geom_1[" << vertexNdx <<… in genProgramDeclaration()
746 geometrySource << "\tgl_Position = gl_in[" << vertexNdx << "].gl_Position + offset;\n" in genProgramDeclaration()
820 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
822 …puts[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
955 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
957 …puts[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
1255 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
1256 …puts[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
1525 …osition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
1526 …puts[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()
1705 …sition = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) + in shadeVertices()
1706 rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx); in shadeVertices()